Chapter 449: Current Character Panel 4
Chapter 449: Current Character Panel 4
[Void Magic Ball (Active): A Professional Skill for Mages. After learning, you can fire a Void Magic Ball that deals Magic Damage to the first target hit and Silences them for 1 second. It can interrupt an enemy’s channeled skills and ongoing suppression (control) effects.]
[Flowing Fire Cloak (Active): The Caster envelops themselves in a Flame Shield, burning nearby enemies. The Flame Shield can block a certain amount of damage and continuously inflicts "Light Up" damage on enemies. This can stack with other "Light Up" effects from different sources.]
[Thorn Entanglement (Active): Summons a mass of roots to burst from the ground, immobilizing enemies for ten seconds. During this period, you are in a "suppressed" state and are unable to attack, move, or cancel the skill.]
[Holy Praise (Active): The Mage infuses themself and their allies with pure Magic Power, restoring the Magic Wind (Magic Power) of themself and all allies within a certain range.]
[Spirit Control (Level 10 Ultimate Skill): As a master of the Magic Wind and Forbidden Techniques, a Gray Lord can evoke subtle whispers in the minds of their enemies, convincing them to betray their allies. After all, a true Gray Lord’s judgment is not clouded by moral considerations... The conversion efficiency depends on the overall power gap between your legion and the enemy’s, as well as the individual power gap between yourself and the enemy. The greater the overall power gap between the legions, the more individuals can be targeted for a Spirit Control check each round. The stronger you are compared to the enemy, the higher the success rate of the Spirit Control check per round.]
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[Hidden Talent (Cannot be discovered by any Investigation ability in the Lord World)]
[Recruit Prisoners (Lv. 5): After each battle, you can capture a portion of enemy units that are 5-star or lower. Over time, these prisoners can be recruited with a 100% success rate.]
[Max Level Effect (Unlocks when all three basic Riding and Cutting Talents reach Lv. 5): You can now see the Panel Attributes of Extraordinary Heroes of all levels.]
[Open Special Module: Survival of the Fittest (Unlocked)]
[Open Special Module: Dynamic Troop Equipment (Requires 1,000 Dragon Crystals to unlock)]
[Upgrade Requirement (1): Dragon Crystals x500]
[Upgrade Requirement: Cannot be upgraded further.]
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[Middle-earth Warhammer (Lv. 5): Allows you to change your Profession to any human-type Legendary Profession from Middle-earth Warhammer... Ranger, Demon Hunter, Sigmar Priest, Yurik Priest, Necromancer, Curse Singer, Mushiron Knight, Batonian Knight, Mercenary...]
[Max Level Effect (Unlocks when all three basic Riding and Cutting Talents reach Lv. 5): You can consume a Proof of Reincarnation to grant one of these Professions to a Heroic Unit under your command.]
[Open Special Module: More Wild Monsters (Unlocked)]
[Open Special Module: Random Event (Requires 1,000 Dragon Crystals to unlock)]
[Upgrade Requirement (1): Dragon Crystals x500]
[Upgrade Requirement: Cannot be upgraded further.]
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[Bloodthirsty (Lv. 5/Max): Killing an enemy permanently increases your Life Value by 1, grants you 1 Dinar, and permanently increases your bound Mount’s Life Value by 1. For every ten enemies killed, permanently increase one Attribute by 1. For every one hundred enemies killed, increase one of the following settlement stats: Public Order, Prosperity, Population, Loyalty, or Recruitment Pool; if one stat is already maxed, another will be chosen. For every one thousand enemies killed, you gain one Multi-shot Arrow that is randomly released in the same direction as the main arrow.]
[Max Level Effect (Unlocks when all three basic Riding and Cutting Talents reach Lv. 5): After killing one hundred Heroic Units, a player Clone will be created. It possesses 50% of the original’s Ability Values, all of their skill effects, and all of their Talent Effects. The Clone can act freely and shares your Field of View. During "Divine Descent," the Clone will gain 100% of your Ability Values.]
[Open Special Module: War Merit Enfeoffment (Unlocked)]
[Open Special Module: Sword and Saber Weapon Pack from the Otherworld (Requires 1,000 Dragon Crystals to unlock)]
[Upgrade Requirement: Cannot be upgraded further.]
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[Sword and Saber Weapon Pack from the Otherworld (Lv. 4): When you kill a Heroic Unit, they can now drop Tier 1-4 quality Heroic Weapons. (A Tier 4 Otherworld-enhanced weapon deals at least 80% more damage than a standard Tier 4 red weapon; a Tier 3 is at least 60% stronger, a Tier 2 is 40% stronger, and a Tier 1 is 20% stronger. This damage bonus does not include any affix effects on the Otherworld Weapon.)]
[Max Level Effect: ??? (Unlocks at Lv. 5)]
[Open Special Module: Emperor’s Guard (Requires 10,000 Dragon Crystals to unlock, and the Lord World must have entered the Third Stage)]
[Open Special Module: ??? (Unlocks at Lv. 5)]
[Upgrade Requirement (1): Dragon Crystals x10,000]
[Upgrade Requirement (2): Upgrade the "Random Event" and "Dynamic Troop Equipment" Talents to Lv. 4.]
[Upgrade Requirement (3): The Lord World must enter the Fourth Stage.]
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[Random Event (Lv. 4): A Lv. 4 Random Event will refresh weekly. Completing it grants a corresponding reward.]
[Max Level Effect: ??? (Unlocks at Lv. 5)]
[Open Special Module: Summoned Warhorse (Requires 10,000 Dragon Crystals to unlock, and the Lord World must have entered the Third Stage)]
[Open Special Module: ??? (Unlocks at Lv. 5)]
[Upgrade Requirement (1): Dragon Crystals x10,000]
[Upgrade Requirement (2): Upgrade the "Sword and Saber Weapon Pack from the Otherworld" and "Dynamic Troop Equipment" Talents to Lv. 4.]
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